And with that, a version 1.5 was born out of necessity. Then, about three weeks later, Pink Sweets Lace 1-ALL world recorder holder YOS.K counterstopped the game at the end of the first loop, exposing a serious miscalculation of the scoring by both the game testers and the designers. Initial pictures of the game were stellar, and when it was released in May there was a very positive reception in Japan. I knew my track record with the Donpachigames, but I also knew what lead programmer Tsuneki Ikeda was doing these days in terms scoring system depth and overall design, and I found this encouraging. When Dodonpachi Daifukkatsu (henceforth DDPDFK) was announced, I was interested, but cautiously optimistic. But they really aren’t games I’ve ever been compelled to spend a lot of time with. Admittedly, Dodonpachi is fun for a simple 1CC, and Dodonpachi: Daioujou is fun for its great bullet patterns and intense challenge. Learning the games felt too much like work, and I’d rather have fun when playing games. I just could never click with their very strict chaining systems. I can’t say I ever really liked the Donpachi games. This review was originally published on CAVE-STG.
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